Poker Texas Hold'em

Is Texas Hold’em poker a sport or gambling?

11 reads
Is Texas Hold'em poker a sport or gambling?

If you play live Texas Hold’em poker, or if you run the tournaments, you have been asked the question a hundred times: is it a sport or is it gambling? And almost every time you have answered that it is a matter of skill, and almost every time whoever asked was not convinced.

They are not convinced because the answer does not depend on how well you defend it. It depends on which definition is applied to you — and there are two definitions in play, written in different eras. Here are both of them: where they come from, and what happens when you apply them to a live tournament.

What «game» means, before arguing about the rest

The word comes from the Latin iocus, and it covers everything: board games, individual games, children’s games and gambling. Beside it there is ludus, meaning fun and entertainment, and the two terms are often used as synonyms. This is not an etymological curiosity: it is the reason why a single word holds together things that do not resemble each other at all.

The man who put it in order was the sociologist Roger Caillois, who classified games into four categories — Agon, Alea, Mimicry and Ilinx — and considered the first two fundamental, defining them as opposing and complementary elements. Agon holds the games in which the result of the performance depends on the commitment and the skills of whoever takes part. Alea holds those in which the result depends on the random component.

Inside each category Caillois then identifies two poles of the same dimension: padia, the components that activate carefreeness and fun and ask for no effort, and ludus, the components that require attention, commitment and application for the performance to succeed. It is the degree of padia or of ludus that decides where a game belongs.

And here comes the line that concerns you. Caillois places gambling in Alea, and the example he gives is precisely the card game: which, «although it includes a certain component of skill, the fate of the player depends on luck all the same». Poker sits inside that line, together with every card game, with no distinction between one variant and another and no distinction between a single hand and an eight-day tournament.

The definition that keeps poker inside gambling

The word gambling, in Italian azzardo, comes from the Arabic az-zahr, meaning dice. And the encyclopaedic definition says that gambling is a ludic activity «in which the aim of profit is present and in which winning or losing is predominantly a matter of chance, skill being of negligible importance».

Read it once more, because everything is decided there. It does not say that skill is absent: it says that it is of negligible importance. That is an assessment of weight, not a statement of absence — and an assessment of weight can be measured, or contested with a measurement. It is exactly the opening through which the whole discussion on gambling and its origins passes.

That this is a question of measurement and not of nature is shown by the way the law treats the two forms of poker today. The development of the internet has allowed the competent institutions to apply a form of legalisation founded on the principle of monitoring and control that digital technologies are able to offer: this is why online poker is legalised, while live poker is permitted only inside casinos. It is not the game that is different. It is the possibility of measuring it.

The three conditions for calling it a sport

The other definition dates from 1992 and sits in the European Sports Charter: sport is «all forms of physical activity which, through casual or organised participation, aim at expressing or improving physical fitness and mental well-being, forming social relationships or obtaining results in competition at all levels».

Three objectives, and to the letter one is enough. Look at what happens when you apply them to the live tournament.

Mental well-being. The cognitive activity of the professional is what Bruscaglioni described as a process of empowerment: work on one’s own resources whose objective is the improvement of one’s mental condition. It is the minimum requirement, and it is met.

Social relationships. Here there is no need to argue at all: poker crews exist, they were born by exchanging information and knowledge, and today they produce teaching and editorial content with high-level competences. The social fabric of the discipline is not a hope, it is an established phenomenon.

Results in competition. And this is where everything stops, because the criterion does not ask for a competition: it asks for results. And in a poker tournament the result does not follow skill — neither in the single hand nor across the whole tournament.

The five realities the sector has already accepted

Before getting there, though, it has to be said what professionals actually think of their own game — because that is the position that makes the question difficult.

Whoever plays Texas Hold’em has taken as a mantra the five fundamental realities that Ian Taylor and Matthew Hilger set out in Poker Mindset: poker is both a game of skill and a game of chance; in the short term luck is sovereign; in the long run skill is sovereign; poker is a game of small edges; poker is a game with a very high variance factor. The authors insist on the need to accept them, so as to orient one’s mindset towards the quality of the decisions rather than towards the result.

They are five reasonable statements, and that is what makes them a problem. All five rest solely on the hypotheses of probabilistic, long-run mathematics. They tell you that if you play well for long enough skill will emerge — which is true, and of no use at all to anyone who has to demonstrate that this single competition was won through skill. It is the same limit you meet when you try to read a hand with the tools of mathematics alone: the logic is perfect, and it does not look at what is happening at the table.

And there is a second effect, less evident. In any sporting discipline the smallest error by an athlete can be fatal, and one player’s mistake is an advantage for the rival. In traditional poker tournaments it does not work that way: you can keep a perfectly optimal line of play and have no guarantee of victory, and you can make a mistake without suffering any consequence — or worse, be rewarded all the same.

Cash game and tournament are not the same thing

Back to the third criterion, obtaining results in competition at all levels. The cash game cannot even come close to it, because of the random component that belongs to its structure: it is not a competition with a beginning, an end and a winner, it is a game that lasts as long as somebody stays seated.

The knockout tournament, on the other hand, is a sporting competition in the most natural definition there is. But the criterion is not satisfied by the form: it asks for results to emerge from that competition, which means that whoever played best is the one who wins.

And in a poker tournament that is not what happens. Not in the single hand, where the better hand loses to a worse one every day of the week; and not across the whole tournament, where reaching the final table takes dozens of situations that have to go the right way. Even when a strong player wins, that player still needed a solid dose of luck. At the table it is put more simply: you have to run good.

This is why the answer to the question we started from is not a definition but a piece of work. The tournament meets the criterion in form and not in substance, and that gap is not filled by an argument: it is filled by a way of making skill emerge in every phase of the game. That is exactly the problem the Skill Poker Index were born to solve.

What remains is the order of things, which is the part almost everybody skips. As Crismani observes, recognition comes only after lawfulness, never before. You do not start by asking for a medal: you start by demonstrating that in that tournament the result depends predominantly on skill — that is, by measuring it.